Follow these steps to build your own iBASEjump level, and create your own world!
1) Make an xml file based on the format of the example file below.
2) Upload it to your test server.
3) Test the level inside iBASEjump. Go to "Custom Level" and type in the url of your level.
4) Here is an example url:
http://www.seaventurellc.com/ibasejump/sample.xml
5) Email the file to contact@seaventurellc.com
6) We will verify it works and add it to the database, so all users of iBASEjump can play your level!
- The dimensions are all in feet (i.e. x_size of 200 means the width is 200 feet)
- In the world design, x and z axises form a plane parallel to the ground and y is height.
- player_x and player_z are the start location, the player's y will be automatically computed.
- The images dimensions MUST be a factor of 2 for OpenGL and no greater than 512. Therefore, the width and height must be either 32, 64, 128, 256, or 512. (less than 32 is too low resolution)
- There can only be up to 16 cubes (i.e. buildings, cliffs, towers, etc) max.
- To make some parts of the images transparent, you can use png's with an alpha layer.
- wall_repeat describes how many times the image will be repeated on the cube. So you can make one picture of a window and it will repeated x times to make a skyscraper for example.